Football, car racing, golf, basketball, flying planes or space shuttles: dozens of activities inaccessible to most of us in real life have been recreated, sometimes with great realism, in the virtual world . Some software, such as flight simulators, is extremely sophisticated. With scenes of action, they require some strategic thinking, bring cultural information or ask to play a role.
The opinion of the psys
simulations acute reflex, sharpness, insight, concentration, etc. Some psys have noted that this form of recreation also participates in the socialization of the child: having a console is to be part of a clan. This sense of belonging is largely maintained by video equipment manufacturers, who even publish their own magazine. A separate section in this category: “addictinggamesz” consisting exclusively of massacres, some of which, like “Quake”, “Doom”, “Duke Nunken” or “Carmageddon”, have become world famous for their free brutality and their images frightfully “gore”.
No studies have yet shown that these games lead to violent behavior in children, but it is they that incriminate psys and parents associations. Firstly because the cruelty is extreme: it is necessary to “finish” his opponent to be able to continue to play. Then because, in high doses, the constant stress, as well as the constant discharges of adrenaline, cause a state of euphoric rage, which can persist some time after the end of the game. Returned to the real life, the player, excited , feels invincible. This does not mean, however, that he will adopt aggressive behavior, or even that his profound personality will be changed.
Tips for parents
The majority of simulation games provide the same benefits as educational and strategy games. Some parents are happy to see their children abandon the TV to indulge in more active occupations! On the other hand, in the face of shooting games gore must intervene the parental responsibility: check the contents and the quality of the game, its degree of violence … If necessary, prohibit it while explaining why.
It all started with a curious little Italian plumber wearing a big mustache: Mario. With him, “platform” games were born.
The principle: responsible for several characters, you must make them travel through strange worlds full of traps while collecting magic tools that will allow them to overcome hardships. Among the most recent heroes, Link in “Zelda”. Thanks to the progress of computer science, the graphics of the characters and sets have considerably evolved and generated the “adventure games” in 3D which, this time, tell a story. Iconic figure: the energetic and very sexy Lara Croft of “Tomb Raider”. This section also includes the “fighting games”, face-to-face with opponents of all kinds (ninjas, boxers, Martians,
The opinion of the psys
It is especially in this category that we find the most violence. On this subject, the are divided. The “anti” believe that these games have harmful consequences on the psyche: massacre characters to play without any prohibition and without ever suffering the consequences of his actions – neither punishment nor remorse – trivializes the violence. This gives way to a sensation of pleasure that gradually lifts inhibitions and desensitizes. This could trigger aggressive or even deadly behavior. The “for” answer that it is only games, that children make the difference between virtual and real, and do not have the same vision as adults on things. Some even use them as therapeutic tools for shy children, because they would allow them to express their repressed aggression, to take the insurance, to learn to fight in a world where it is better not to be too erased … Nothing to do with the scenes of violence of the TV that we receive in a passive way. Here, we act consciously. That’s the difference.
Advice to parents
Everyone agrees on one point: violent behavior can be triggered in children already going badly.
It is up to you to observe if, after having received this or that game, the behavior of your child changes: is it more nervous? Does it become sassy? Does he neglect his family, his friends? In any case, know that his console is part of his life. Also, be interested in his favorite games: he will be proud to introduce you to the world of Zelda and amaze you with the tricks he uses to overcome obstacles. If you still can not understand his passion, do not reject what he loves: he will feel misunderstood and will be unhappy.
Role play game
Here, you are the hero of the story, and you must accomplish a mission: for example, save a princess by solving dozens of riddles, as in “Myst” and “Riven”. These 3D games are filmed in “subjective views”, as if you were inside the set. In this category: the “on-line interactive”, the latest generation of high technology. From a CD-ROM, we connect to the Internet to find ourselves in a “metamonde”. Hundreds of players meet there to explore a planet, accomplish missions or engage in incredible intergalactic wars, such as “Mankind”, the model of the genre.
In a child who has difficulty communicating, this type of game can strengthen his confinement. The danger comes mainly from the relationship he has with his machine: if he is not listened to and supported by his parents, his computer will be the only “person” who will come into contact with his inner world. Some psys say that these virtual worlds can cause schizophrenic delusions. For this, the child would have to confuse virtual reality with reality.
Tips for parents
More than just playing games, play! A great way to share your impressions with your kids, get them talking about what they’re playing, discovering their way of seeing life. You will find that they are able to retreat on the aggressiveness of certain games, and to make the difference precisely with reality.